4/25/2023 0 Comments Playing eldritch horror 1playerIcons were used but obvious in what they represented and kept to a minimum. The Board is large and spacious, just fitting onto my small games table.Ĭards and tokens were all good quality with a linen finish and I didn’t have any issues with the graphic design. The monster also loses Health equal to the number of successes rolled. The Strength Test is similar, with the Investigator taking damage if the Monsters Damage rating is greater than the number of success. If the Monsters Horror is greater, then the Investigator loses sanity equal to the difference between the number of successes rolled and the Horror rating. Carrying out the Will Test, the result is compared to the Monsters Horror. The Monster token will indicate any penalties to the test, such as -1 die, as well as a horror, Damage, and toughness rating. This consists of a Will Test followed by a Strength Test. Under normal conditions any 5 or 6-counts as a success.Įncountering a monster sees a combat round take place. When asked to carry out a test, such as a test Will, the investigator rolls the number of dice indicated on their card against that stat – possessions may grant extra dice or re-rolls. The text of the Mythos card is then resolved and the card discarded, unless it has an on-going effect. The Ancient One’s card indicates how the Mythos Deck is to be set up (bottom left). Location encounters often return something of value, as indicated on the space, such as Spells or Stat buffs. Then, if there are no monsters in their space, they encounter the Location or a token within their space, such as a Gate, Rumour, Clue (Research), or an Expedition. The Encounter Phase sees each investigator encounter the space they are in, encountering every monster in their space first, one at a time. They can Travel – move 1 space (travel tickets allow further movement along the appropriate lines – rail/sea) Prepare – gain a travel ticket Acquire Assets – test influence and then purchase from the reserve items to the value of successes rolled Rest – recover one health and sanity Trade – trade possessions with another investigator in their space Component Action – carry out an action listed on their investigator or possession cards.Įach action can be carried out only once per turn and some have limitations on where they can be carried out, such as in city spaces only. The game is broken down into three phases – Action, Encounter, and Mythos Phase.ĭuring the Action Phase investigators take it in turns to carry out two actions. They also have several stats – Lore, Influence, Observation, Strength, and Will. The investigators are all different and each has two special abilities, one that counts as an action, and one that does not. The object of the game is to defeat the chosen Ancient One, usually by completing three mysteries before they awaken, or three mysteries and something else if they do!Įach player controls an investigator. 20 Spell cards – Mini American sleeve size.36 Condition cards – Mini American sleeve size.40 Asset cards – Mini American sleeve size.14 Artefact cards – Mini American sleeve size.16 Mystery cards – Standard American sleeve size.51 Mythos cards – Standard American sleeve size.122 Encounter cards (America, Europe, Asia/Australia, General, Other world, Expedition, Special, Research) – Standard American sleeve size.4 Ancient One cards – 4″圆″ sleeve size.12 Investigator tokens and plastic stands.12 Investigator cards – 4″圆″ sleeve size.
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